Posts

Showing posts from May, 2013

Source code experience

Not so long   ago I was though about how the code gains its own "experience" over time, You could also refer to this process as „leveling up” mechanics featured in most of RPG games. At first this may sound irrational , but I believe that it's a very common phenomenon and most developers, experienced it at last once during their programming adventure (of course I cannot be sure). It is possible to go even further, and compare code writing to a RPG game character building and its developement. Your code when you design it is simple, have functionality that you know that are need or you think that they will be need. It's is like creating characters in some RPG games you decide on gender, class, look and some basics parameters. In this point we programmers decide about path that we want to follow with this piece of code and this decision will influence everything later. Of course hardly ever first decisions are 100% correct. With gaining experience we learn ho

Story about cold coffee ...

Image
Another week of hard work behind me. As you can seem, there are done some changes in blog and a lot of others changes planned. Of course I didn't forgot about development of game. Right now I thinking about direction that I should choose. It's important moment because it will decide about next few months. So I decide to mostly focus on bug fixing and finishing topics that are on my "to do" lists that lie next to my cold coffee. And it's pretty funny to look at it :] not only because there is a lot of finished tasks. But because it's story about how I create my game. Some pages have some coffee mark because I sometimes put my cup on it. On others you can find some quick notes, calculations and weird pictures that describe ideas that came to me in meantime of doing somethings. As you can see some my notes are maybe a little chaotic but this just like myself and that's why I like them so much. Till next week.

Preview 13

Image
After so long time here it come LBA preview 13. So as you can see I try very hard to keep my promise about more frequently updates. But what Is going on: LBA was added to "indie crashe" so if you want this project to get more attention please vote on it here:      http://indiescrashe3.com/nomination/7A9D3CD9-B726-B9B7-FE33-8FA91ED8A496 There is not too much time but I gotten info that LBA remake participating there very late. In game itself I do a lot of work on AI behaviors and try create this fully playable prison with all the details and events. There is still a lot to do but it's worth it mostly because I think about releasing something like "alpha techdemo" where you will be able to play this first location and give me some feedback what could be done better or what will not work. Other thing that I done this week were work on my pipeline to create assets. I done a lot of improvement in this mater one of it was plugin "verbose"

Pirate Crystal's released

I contacted with people from Pirate Cristal's team (with this that I had contact to) and after talk we decided to release game. I'm not 100% sure if this is the final version but it's only I have on my disk so there is no big choice. I think that game is pretty polished but there is small exception: English translation is done today thanks to google translator. I didn't even read them only do them quick and recover installer script (it's still taken me few hours). So text in English version can be weird and to tell truth I'm not feel enough confident in my linguistic skills to do it correct. So if anybody want help and do some normal translation PL->EN or do correction of English version I'm open on proposition and can help with explanation how to do it. So after this short explanation I present you:  Pirate Cristal's Download

Progress update

Image
This time still without any movie but not without anything :] In this moment I spend a lot of time on development so sorry for this long silence. So short what is happened with game in this long time: Animation system changed so it's use was a lot easier in use and effects were better. So moment of playing sounds of steps, action on hits and shooting is a lot better synchronized with animations.  Done support of 3D sounds so everything started to live. Added multiple lights support. Nice water effect. Worked on AI for enemies and they behaviors. Falling from heights have nice effects. Game support multiple CPU (Moved on multithreaded code). A lot of fixes so everything was stable and work nice. Thanks to GIT history I can say that from last post about development in 29 november 2012 I done: Uploaded 144 revision with only code (I often upload change list with multiple things in them). Modified 7577 files. Changed 121890 lines (without files I added and remo